I wish the model was closer in proportions and silhouette to the concept art. I still don't quite understand why CG models always end up so 'safe' instead of sticking to the whacky proportions and daring shapes of the designs. In this case a lot of the appeal of the character is lost in translation - the closeness of the eyes, the endearing ears, the tiny bump of the chin, the oversized hood (which I'm sure would not be fun to rig).
But onto the texturing!
It would be nice to see the flat texture(s), so I can see what's shading and what's shadows cast from the scene. For example - the 'drop shadow' that the front pocket casts on sweater seems rather heavy, but maybe it's a product of the lighting. Just color map, no specular or bump?
I think you could go to a bit more effort to make the sweater look like cloth, and the hair a little more like hair. It's a little distracting that the denim of the jeans has so much detail, but the rest of the texturing is flat by comparison. A nice reference is the cloth in say, Toy Story 3 or Up. Very subtle cloth textures or shader work. It would be nice to see the pinching of the cloth around the wrist in the texture - it helps sell the surface as cloth.
It's a little hard to see, but it looks like the drawcords of the sweater are thinner and black on the model? They really don't read very well, certainly not as well as the original concept art.
I love the end result!! Seeing both the concept and the final 3D product next to each other - and pulled off so nicely makes me want to better myself at this art!! Very beautiful!
But onto the texturing!
It would be nice to see the flat texture(s), so I can see what's shading and what's shadows cast from the scene. For example - the 'drop shadow' that the front pocket casts on sweater seems rather heavy, but maybe it's a product of the lighting. Just color map, no specular or bump?
I think you could go to a bit more effort to make the sweater look like cloth, and the hair a little more like hair. It's a little distracting that the denim of the jeans has so much detail, but the rest of the texturing is flat by comparison. A nice reference is the cloth in say, Toy Story 3 or Up. Very subtle cloth textures or shader work. It would be nice to see the pinching of the cloth around the wrist in the texture - it helps sell the surface as cloth.
It's a little hard to see, but it looks like the drawcords of the sweater are thinner and black on the model? They really don't read very well, certainly not as well as the original concept art.
Hope these comments are of some use!
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